﻿using System;
using System.Collections;
using System.Collections.Generic;
using UBlockly.Scriptable;
using UnityEngine;
using UnityEngine.EventSystems;

namespace UBlockly.Compotent
{
    internal class BoolRGetterCompotent : IParamGetterCompotent
    {
        public override System.Type ValueType => typeof(BoolR); 
        protected override object InputGetter()
        {
            return false;
            //throw new System.NotImplementedException();
        }
        
        protected override void OnParamSelected(BaseEventData eventData)
        {
            //默认的输入
            return;
        }

        protected override void OnParamDeselected(BaseEventData eventData)
        {
            return;
        }
    }
}
